We are now well underway with our main production entitled 'Slow Burn' but i'll admit, this is turning out to be rather harder than I thought it would be. We have our idea fully in place (the final synopsis, detailed treatment, storyboard etc will appear on this blog shortly), done most of our shoots and have a near complete rough edit. We have spotted some continuity problems along the way though that need to be addressed, but one of our group members has lost the shirt he wore in the original shoot so either we wait for his mate to hopefully give it back or in case we run out of time he wares something similar and we only shoot him from a distance, either way we'll manage it somehow. We also need to re-shoot a jump-down shot involving me and Aiden because we've spotted a continuity error although if we watch our continuity second time round this should be fairly straight forward. Finally we've encountered a problem with an artistic piece-to-camera shot for late in the scene which looks great visually but after capturing it we found some background interference which appears to have come from the machinery rather than the backgroun, basically it sounds like a badly tuned television on the wrong channel. The worst thing about this is we haven't got a clue how this happened as we were all being vigilant about any sound problems at the time. Unless we can find a way to get round this by maybe putting some subtle music over it we may have to re-shoot this aswell which is incredibly frustrating.
There are only a couple of shots we haven't done yet and these are flashbacks we have been advised to put in before the chase starts to give the audience a better idea of our plot and to give some more variety and creativity to the piece. In the sound department we have some music for the slow movement scenes but we are struggling a bit to find anything decent for the chase. If only we didn't have the copyright issues to deal with!
Nevertheless if we can overcome all the obsticles and get this all together there is no reason why we can't make this work.
No comments:
Post a Comment